Zombie Mission 10

Zombie Mission 10

Zombie Mission continues with the Prison Breakout section! The underground prison has been taken over by the zombies and you must rescue the hostages also help the injured as well. With the new expanded version of Zombie Mission, you have to fight 30 LEVELS ! There will be 7 different bosses at different levels. The strongest boss, of course, is waiting for you in the final level! Don't forget to buy weapons and upgrade with the coins you earn as you pass the levels!

Master Zombie Mission 10: Instructions

Player 1:
Move: "W,A,S,D"
Hit: "F"
Grenade: "G"
Jump: "W"(Walk on the wall)
Switch weapon: "Q-E"

Player 2:
Move: "ARROW KEYS"
Hit: "L"
Grenade: "K"
Jump: "UP ARROW KEY" (Walk on the wall)
Switch weapon: "O-P"

Game's Key Aspects

You can play the game both 1 Player and 2 Player. We also recommend that you start in "Normal" mode when playing the game for the first time.

What platform or library is employed for the game’s development?

The game was developed with the Construct 3 graphics rendering engine.

Are there any moments of violence or cruelty in the game?

Yes, Zombie Mission 10 includes aggressive or violent actions.

Who is behind the creation of this title?

The developer credited with the development of this game is RHM Interactive.

What type of game is it classified as?

The category for this game is Shooter.

Which tags categorize Zombie Mission 10?

Keywords representing the game’s content include 2players, cartoon, co-op, multiplayer, platformer, prison, zombie.

What gender group is this game aimed at?

The gender audience this game is intended for is Male.

Are there any references to blood in the game?

Yes, there are scenes with blood in Zombie Mission 10.

Would this game be enjoyable for younger players?

No, Zombie Mission 10 is not good for kids to play.

Is there a mobile version of the game?

Yes, Zombie Mission 10 can be played on smartphones and tablets.

What age demographic is the game aimed at?

The age specifications for this game are Teens.
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